Week 7
I was able to return to production this week and, unfortunately, immediately ran into a bug that slowed things down. I had left off with a completed ticketing/bag drop area scene, which included window views and barriers set up so that the user cannot move outside of the scene. When I attempted to run the simulation again, I was getting a blank view. I discovered that this came from accidentally importing a second camera into Unity from Blender when creating the dome that encapsulates the scene. Once this was debugged, I decided to lay out my remaining tasks and to schedule my remaining weeks for the DREAM phase of this project (I will be continuing this project next semester through a Masters Project class at Tufts).
My remaining tasks are…
-design characters
-set up social story and ticketing area as scenes
-link OpenAI with social story scene
-add a Non Player Character (NPC)
-finalize character design and rig characters
-finalize kiosk interaction
-add more NPCs
-finalize website and technical paper for DREAM M4 requirements
In order to tackle these tasks, I decided to start out be doing research involving immersion vs realism, in order to better inform my character design. I also spent time learning how to incorporate Open AI with Unity. I learned that I could use AI with each NPC, essentially giving them each their own personality and without having to manually narrate anticipated interactions.